In the past few days and weeks, it’s been hard to miss the debates about Apple’s new Liquid Glass design. Some few people love the fresh look, others find it – let’s say – distracting or over the top.
If you’ve updated not just your iPhone but also your MacBook, you’ve seen how the Liquid Glass design carries across devices. From the very small screen on your wrist over the small smartphone screen in your hand to the larger one on your desk, the new design system creates a unified experience that feels intentional.
Design Systems enable high reuse, they increase the delivery speed. But they add clear constraints and therefore, reduce flexibility (in visuals, releases, updates). Make these trade‑offs explicit and governed!
That’s where things get interesting. Apple has to perfect their look for multiple devices and therefore screen typses, but only for one brand.
Most companies, however, face a tougher challenge: delivering polished, consistent experiences across multiple brands, products, and screen sizes. Meaning, without a strong multi-brand design system that challenge quickly turns into chaos!
We’ve spent years in the trenches of automotive and mobile projects, watching what works and what crashes (spectacularly).
From that experience, we’ve pulled out three big lessons. Not theory. Not pretty slides. Real, implementation-proven principles that save product teams and companies from painful mistakes.